A playable game, not a mockup
You get a complete web game that runs in the browser. No installs, no plugins, and nothing for your IT team to deploy.
Describe what you want learners to practice and TutorFlow writes a plan you can edit. Approve it and you get a playable web game to share.
Building a game for a single lesson has never been worth the hours it takes. TutorFlow builds one from a description instead, and it arrives as a link your class opens in a browser. Ask for a change later in your own words, and every earlier version stays available.
You get a complete web game that runs in the browser. No installs, no plugins, and nothing for your IT team to deploy.
TutorFlow opens the game and presses the controls itself. A version that freezes or will not start is rejected and rebuilt.
Say "make the meteors slower" or "add a level with fractions" and the game is rebuilt. Every version is kept, so you can always go back.
Each of these started as one sentence from a teacher. Press play to try it exactly as a learner would.
Pick the right answer to keep running. Built for a third-grade class practicing addition and subtraction.
Add and remove species, then watch the populations shift. Built for a middle-school ecology unit.
Catch the word that matches the meaning before it drops. Built for beginner vocabulary review.
Nothing was hand-coded. Each game was written, checked, and published by TutorFlow.
Three things that separate a teachable game from a generated toy.
Before anything is built, TutorFlow writes a plan you can read in a minute. It covers the idea, what the player does, and how a round is won or lost.
A generated game that will not start is worse than no game, so nothing reaches you until TutorFlow has opened the game and played it.
Editing happens in a chat panel beside the game. Describe the change in your own words and TutorFlow applies it to the next version.
Say what learners should practice. A short wizard asks who it is for and how long one playthrough should take.
Read the plan, change anything that does not fit your class, then start building. It takes a few minutes.
Send learners a link and they play in the browser. Keyboard and touch both work.
Teachers who want a five-minute practice activity a whole class can run on shared tablets.
Programs where repetition is the point and another worksheet is not going to land.
L&D teams turning safety and compliance scenarios into something people actually finish.
Teachers who want vocabulary matching or fraction drills built around one topic at a time.
Each feature pairs with the others. Pick another feature to see how it fits into your teaching workflow.
Start free. Your first game takes a description and a few minutes.