A playable game, not a mockup
You get a complete web game that runs in the browser. No installs, no plugins, and nothing for your IT team to deploy.
Describe what you want learners to practice, and TutorFlow writes a plan you can edit. Approve it, and you get a playable web game to share.
Building a game for a single lesson has never been worth the hours it takes. TutorFlow builds one from a description instead, and it arrives as a link your class opens in a browser. Ask for a change later in your own words, and every earlier version stays available.
You get a complete web game that runs in the browser. No installs, no plugins, and nothing for your IT team to deploy.
TutorFlow opens the game and works the controls itself. A version that freezes or will not start is rebuilt, not sent.
Say "make the meteors slower" or "add a level with fractions" and the game is rebuilt. Every version is kept, so you can always go back.
Each of these started as one sentence from a teacher. Open one and play it exactly as a learner would.
Steer into the lane holding the right answer. Built for a third-grade class practicing addition and subtraction.
Turn the falling letters so they land in the order that spells the word. Built for beginner English vocabulary.
Six science terms are hidden across and down, each one paired with its meaning. Built for a middle-school science unit.
Nothing was hand-coded. Each game was written, checked, and published by TutorFlow.
Three things separate a teachable game from a generated toy.
Before anything is built, TutorFlow writes a plan you can read in a minute. It covers the idea, what the player does, and how a round is won or lost.
A generated game that will not start is worse than no game, so nothing reaches you until TutorFlow has opened the game and played it.
Editing happens in a chat panel beside the game. Describe the change in your own words and TutorFlow applies it to the next version.
Say what learners should practice. A short wizard asks who it is for and how long one playthrough should take.
Read the plan, change anything that does not fit your class, then start building. It takes a few minutes.
Send learners a link and they play in the browser. Keyboard and touch both work.
Teachers who want a five-minute practice activity a whole class can run on shared tablets.
Programs where repetition is the point and another worksheet is not going to land.
L&D teams turning safety and compliance scenarios into something people actually finish.
Anyone drilling vocabulary or fractions who wants it built around a single topic at a time.
Every feature here feeds the next one. Pick one and see where it fits in your week.
Start free. Your first game takes a description and a few minutes.